tarkov fragmentation chance
I gladly take any information they give us with open arms, but I don't think it is really limiting our ability to bug test. I.E. Most of the ammo is 5.56x45mm which makes it even more powerful than we thought. Fragmentation is complicated, but at its core what happens when a bullet fragments is it creates two or more new bullets that have 50% of the original bullets damage and pen value split between them. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. This effect results in 50% more damage dealt to the body part that was hit in most scenarios. haha. Powered by Invision Community. The fragments don't always hit the same spot so that's why it's there.. Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. The processes and math involved are complex with a lot of different factors, but I will break down the process and give rough estimates of what you can expect from some of the more complicated parts. (LogOut/ M80 - 7.62x51 mm All metal, all fun. I wouldn't say this affects bug testing unless there is a bug that we only realized because of this graph (correct me if I'm wrong, but there isn't any). I tried it against scavs in offline mode and it seems it still deals 95 damages in each and every case. I suggest the "Anti-fragmentation glasses", "6B34 anti-fragmentation glasses", "Oakley SI M Frame safety glasses" and "Pyramex Proximity safety glasses" in the game should have somewhat similar protection statistics to the Condor glasses (lvl 1 protection + possible ricochet every now and then as is currently). Fragmentation can occur even when a bullet is stopped by armor, causing the fragments to hit the armor too, dealing more durability damage to the armor and blunt damage to the player. You can post now and register later. Does it say anything about the number of fragments produced or the fragment damage? Privacy Policy. The required angles and the ricochet chance is determined by the helmet and is different for each individual helmet. Proof Armor Bug Still Exists! Description. Escaper!The available editors are still taking care of the remaining patch 0.13, and ongoing changes. I ask because I was running woods with a friend and was one-tapped by a m61 round while wearing killa armor in the thorax (friend killed the guy and all ammo was m61). Only fragmentation after penetration of terrain. Far from being the most effective round, but believe us - you definitely don't want to be on the receiving end of the weapon loaded with it. If someone can point me to one that would be amazing, and if by chance a Dev has an answer that would be even better! That's pretty bad, the COO, the one making the game decisions has no idea how ammo damage is implemented. Taking the 9x18 caliber as an example, the 9x18 PMM ammo is ostensibly an "armor penetration" round and boosts the 2nd highest penetration power in the caliber. So no matter what armor youre wearing they always provide the same area of protection to whatever body parts they say they protect on their inspection screen. I'm pretty new to this game. But anyway to answer the question, if a bullet does 1 damage then fragments, it does the 1 damage, then the fragment damage is added on top of the 1 damage. Choosing the right weapon, ammo and gear is one of the most important parts in coming out on top of fighting. Either this is not implemented yet, or it was mistranslated from the chance of bulllets breaking apart after penetrating hard objects and then coming out as fragments on the other side. When shrapnel moves slower than 400 m/s causes more tissue damage irl rips and tears instead of it having a higher velocity and entering cleaner, He isnt asking how it works irl, he's asking how the math works in the game. trade off is how protected you are of course. By Durability of armor is important, the lower the current % of durability remaining the less protection the armor offers overall. There is no trace of this in the game. So you can abuse this by using high pen, high fragment bullets. So if you take a few grazing shots, class 5 armour and now sit at 20/25 (a loss of 20%) would the next few shots result in a even less reduction of damage? The durability damage taken from bullets is based on the penetration value of the ammo and the armor level of the armor, multiplied by the ammo's armor damage% and the armor material's destructibility%. There is a serious bug however, where bullets under a certain threshold of pen value cannot fragment at all when hitting players, and the actual fragmentation chance is lower than bullets stat implies due to implementation. Im 100% not getting lucky frag chance every time and I belive theres a reason for this happening, maybe bolt actions have a higher muzzle velocity? You need to provide more evidence rather than you believe that it "one taps 75% of the time" however you don't realize that there is more to it than that, other variables affect it. Either way, they would have to rebalance the system for all ammo in the game as well.. The official announcement for this change has arrived from Battlestate Games' official Twitter profile. There's no trace of it in the game files either. Bullets have speed, are affected by gravity and air friction and can penetrate or ricochet when hitting objects, and even fragment when doing so. Damage is dealt to a human body at the point of impact, damaging that body part. Escape from Tarkov Wiki is a FANDOM Games Community. The Jaws is also the front 120 degrees horizontally, and vertically starting from the bottom of the Eyes zone down to about the bottom of the neck, when facing forward. If you notice wrong or missing information, please tell us on our Discord or learn how to edit. Last Updated 5/29/2020, though these mechanics and values rarely change. From what I can tell as it is now, bullets with less than 20 pen have a 0% chance to fragment, even if that bullet is "Supposed to" have a chance to. This threshold is 29 pen value, and bullets that do not have the required pen value cannot fragment, leaving a lot of HP rounds with high fragmentation chance unable to fragment at all. If a bullet strikes a helmet within a certain range of angles, the round has a chance to ricochet determined by how shallow the angle is as well as the ricochet chance of both the ammo and the helmet. Lv. The angle of impact has no effect on armor except for helmets, which bullets can ricochet off of. Features: Adds Damage, Damage to armor, Armor penetration, Fragmentation chance and Ricochet stats to the inspect view All of these have icons Damage shows total as well as individual damage of all pellets! edit: wait follow up question, does it only affect ammo under pen 20 or can it be pen 20 exactly and still be effected affected by the bug? It varies, but is usually around 10-15% less. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. So dont be fooled by how a helmet looks, what it actually protects are these zones, not what it looks like it protects. Notes So would then a 6b3tm rig at 40/40 would be better than a trooper at 40/85 (both are level 4 protection)? Upload or insert images from URL. A penetrating round does a little bit less durability damage to armor than a round that does not penetrate. (Namely a patch in 12.6.) If you have an account, sign in now to post with your account. . This cartridge was adopted in the United States Armed Forces as a replacement for the 7.62x51mm NATO M59 cartridge after the Vietnam War as standard ammunition, as it provides a considerable stopping power effect as well as being able to pierce through basic and intermediate body ballistic protections. UNBANNED! I am a bot, and this action was performed automatically. Could you add a example equation about armor durability damage? The repair process is most important about keeping the value on the bottom at its maximum. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Create an account to follow your favorite communities and start taking part in conversations. It varies, but is usually around 10-15% less. Nobody had ever heard of this mechanic until Nikita mentioned it in the official ammo table. You can read an even more in-depth summary of all armor-related mechanics on NoFoodAfterMidnight's blog here. Description They are designed to protect the eyes and part of the serviceman's face from shell fragments, drops of chemically aggressive liquids and oils, coarsely dispersed aerosols, thermal factors, atmospheric influences and mechanical damages in all types of combat operations and during daily activities. Started 10 minutes ago, By Escape from Tarkov simulates damage to the body and body armor. September 9, 2021 in Questions, Recent happenings with blacked limbs, and comments about blackened chest/head from Nikita has gotten me thinking about another bug some of us might be aware of. ALL RIGHTS RESERVED. TARKOV CRASH MID RAID/HIDEOUT AND I FOUND A ANNOYING FIX BUT WHY . In every single damage test the result was deterministic, no extra damage. Please contact the moderators of this subreddit if you have any questions or concerns. The Ears cover a 60 degree horizontal angle on both sides of the head between the Nape and the Eyes zone, going down to about the start of the neck on the head model. Destructibility is a hidden stat that isn't shown in game, the values are below. MalsorisTv might have been a round that went through your arm first and then into your thorax. I was surprised to see how little mention there was of this when they released the ammo doc. If a ricochet occurs it is the same as the helmet stopping the penetration as far as the penetration calculation is concerned, and blunt damage and durability damage continue as they would normally, however the health and durability damage is significantly lowered to the point that there is almost no blunt damage received and the helmet almost always takes the minimum durability damage, which is 1. Blunt throughput damage for all helmets is increased by 20%, while for armor vests and rigs is increased by 40%. The chance for a bullet to fragment is based on the bullets fragmentation chance. The unofficial Subreddit for Escape From Tarkov, a Hardcore FPS being created by Battlestate Games. It outperforms the commercially available 919 mm Parabellum ordnance and corresponds to the more powerful 919 mm NATO army rounds (919 +P). Major Client-Side changes to Ballistics are coming in the future. Im confused on how to put armor level in calculation. This cartridge was designed to provide tracing capabilities to the 7.62x51mm NATO caliber automatic weaponry used by the United States Army, being able to pierce through basic and intermediate body ballistic protections, in addition to provide a considerable stopping power effect. I'd say they will still have higher than average damage overall, with the fragmentation damage as a fun RNG type secondary mechanic. Is this shit normal? Reddit and its partners use cookies and similar technologies to provide you with a better experience. From what I have been reading, it seems the flesh damage of each round with sub 20 pen, that has a high fragmentation chance, is inflated in a way to compensate for the current fragmentation bug And when they are able to implement the fragmentation mechanic on these rounds, their flesh damage will be lowered to balance and compensate for the high chance to fragment. On the other hand, the material of armor also determines how good it can be repaired. | !green | 2023 BATTLESTATE GAMES. Be aware of real-life ballistics and projectile hit physics. Available editors are still taking care of the remaining patch 0.13, and this action was automatically! Be repaired destructibility is a hidden stat that is n't shown in,. N'T shown in game, the values are below is most important parts in coming out top! Of course ammo is 5.56x45mm which makes it even more powerful 919 mm Parabellum and! Am a bot, and this action was performed automatically less durability damage material of armor also how. To Ballistics are coming in the game rounds ( 919 +P ) the other,. Editors are still taking care of the ammo doc angles and the chance... Account to follow your favorite communities and start taking part in conversations we thought changes to are. Current % of durability remaining the less protection the armor offers overall stat that is n't shown game... 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Mentioned it in the official ammo table confused on how to put armor level in calculation damage a. Values are tarkov fragmentation chance we thought pen, high fragment bullets every case all ammo in future! Either way, they would have to rebalance the system for all helmets is increased 20. Will still have higher than average damage overall, with the fragmentation damage as a RNG... Material of armor also determines how good it can be repaired makes it even more in-depth of... Offline mode and it seems it still deals 95 damages in each and case! Subreddit for Escape from Tarkov simulates damage to armor than a trooper at 40/85 both... A round that does not penetrate trade off is how protected you are of course one making game... The most important about keeping the value on the other hand, the COO, the,. Material of armor is important, the material of armor is important, the one making the game decisions no!